Much much better than the previous assignements Miguel.
THere are still a bunch of things that could improve your image:
We are missing the dynamic spark of those screen splashes. Basically he could be larger in scale and his cape could play a much more cooler role as a compositional element.
In terms of environment as well, a cave doesnt help create a sens of epic entertainment.
The monster as well, just one guy...you could have created a surrounding circle of enemies. Creating depth, more action and drama.
The rendering is lacking a bit. So it makes your forms look flat. I see this a lot. Many of you guys are doing this.
Design...could be better ! Even graphics that are simplified like ninokuni games or zelda, have some design flavor that lifts their whole appearance.
Hopefully i ll have time to do a quick correction on this.
Much much better than the previous assignements Miguel.
ReplyDeleteTHere are still a bunch of things that could improve your image:
We are missing the dynamic spark of those screen splashes. Basically he could be larger in scale and his cape could play a much more cooler role as a compositional element.
In terms of environment as well, a cave doesnt help create a sens of epic entertainment.
The monster as well, just one guy...you could have created a surrounding circle of enemies. Creating depth, more action and drama.
The rendering is lacking a bit. So it makes your forms look flat. I see this a lot. Many of you guys are doing this.
Design...could be better ! Even graphics that are simplified like ninokuni games or zelda, have some design flavor that lifts their whole appearance.
Hopefully i ll have time to do a quick correction on this.