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Showing posts with label Elkhan. Show all posts
Showing posts with label Elkhan. Show all posts
Jun 15, 2017
Jun 8, 2017
Week 9 - Elkhan
Jun 5, 2017
Week 8 - Initial Sketches
Hey Fred. These are my quick sketches for trying to explore different ideas. I mostly want to stick to doing a few characters as I feel like adding more than 3 will kill me. So I was thinking perhaps some sort of fighting scene between two dudes or maybe a cheesy battle pose with 3 characters in some cool environment. Im leaning to staying in fantasy for this one, but I kinda like F. Curious what you think. Thanks.
Jun 1, 2017
May 25, 2017
May 18, 2017
May 15, 2017
Week 5 - Elkhan - WIP
May 11, 2017
May 4, 2017
Apr 22, 2017
Apr 19, 2017
Week 01 Feedback for Elkhan Kildibekov BW Sketch
Week 01 Feedback for Elkhan Kildibekov, Black and white WIP
Hey Elkan,
Not much going on in comparison to the sketch you did in class. So :
1-Where are your values?
2-Where are the light sources coming from ?
3-You haven't designed the costume or any other prop in the image.
Usually in a professional environment, you wouldn't show this type of sketch, it needs a bit more clarification in all the areas mentioned above.
Like we said in class:
-pull back the camera
-make sure we can see the arm on the right.
-The hand on the right is almost side view, it has to be a 3/4 perspective
-The hand on the left is too small, and make sure you have a good ref for both, because hands and faces are the things most looked at in a character. So they need to be great.
-The costume as of now, is really not defined, so make sure you know whats going on underneath so you can place the folds accordingly. Folds need to be great too. They can kill your image if they are not well done.
-The window behind the head, will attract too much attention, and its i suppose the secondary ight source. So maybe placing it off camera would be a better solution than to have it attracting the eye of the viewer.
If you jump in to paint or polish an image that still needs design clarification.... You will be in a lot of trouble. Because you will have to solve the drawing, the values, the lights, the designs and the color and paint.... at the same time. It will come back and bite you in the arse.
Either way, you are running out of time, so jump in to the final image from here. Let's see your final version.
Hey Elkan,
Not much going on in comparison to the sketch you did in class. So :
1-Where are your values?
2-Where are the light sources coming from ?
3-You haven't designed the costume or any other prop in the image.
Usually in a professional environment, you wouldn't show this type of sketch, it needs a bit more clarification in all the areas mentioned above.
Like we said in class:
-pull back the camera
-make sure we can see the arm on the right.
-The hand on the right is almost side view, it has to be a 3/4 perspective
-The hand on the left is too small, and make sure you have a good ref for both, because hands and faces are the things most looked at in a character. So they need to be great.
-The costume as of now, is really not defined, so make sure you know whats going on underneath so you can place the folds accordingly. Folds need to be great too. They can kill your image if they are not well done.
-The window behind the head, will attract too much attention, and its i suppose the secondary ight source. So maybe placing it off camera would be a better solution than to have it attracting the eye of the viewer.
If you jump in to paint or polish an image that still needs design clarification.... You will be in a lot of trouble. Because you will have to solve the drawing, the values, the lights, the designs and the color and paint.... at the same time. It will come back and bite you in the arse.
Either way, you are running out of time, so jump in to the final image from here. Let's see your final version.
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