Showing posts with label BethSparks. Show all posts
Showing posts with label BethSparks. Show all posts
Jun 15, 2017
beth sparks week 09
Looking at them both, the version that's just flats is better; I'll probably end up tossing this render and doing another pass at some point. Weemp whomp
Jun 8, 2017
Jun 3, 2017
Jun 1, 2017
May 25, 2017
beth sparks week 6 midterm
There are a couple more things I want to mess with before I call this DONE but due is due.
Sketches and character designs:
May 11, 2017
May 8, 2017
May 3, 2017
Apr 27, 2017
beth sparks week 03 thumbs
I had these characters that I made really quick last term during Jeong's class to help with a weapon design project, so I thought I'd save them from just gathering dust in the depths of my hard drive. They're a play on Little Bo Peep and Babe, because who doesn't love a shepherding pig move, really?
I'm really unsure what to do with the background in B, which is a shame because I quite like the action and the character interaction in it. Maybe a graphic solution is the way to go for that one?
Oh, and before i forget AGAIN, thanks for all the feedback on the other wips, it's all been really helpful stuff.
Apr 26, 2017
Apr 25, 2017
beth sparks week 2 reworked sketch
Still super rough, but there's something that's not quite gelling and I can't figure out what it is, so I thought I'd get your eyes on it, if that's ok.
These are the quick designs i did that i'm working off of, maybe the problem's there? idk
These are the quick designs i did that i'm working off of, maybe the problem's there? idk
Apr 23, 2017
Week 2 Feedback Beth Sparks Thumbs 01
Week 2 Feedback Beth Sparks Thumbs 01
Hey Beth,
These are particularly interesting. I am starting to see a pattern of how you work, with this second homework. You are good with composition, your ideas are usually dynamic. That is really good. The issue here is the roughness of your sketches. If these are for you, ok thats good. But these cannot be showned to a client yet. And i would strongly advice cleaning them up, clarifying designs, shapes and values, before starting colors, painting and rendering. Because it will be tough to do it WHILE you are painting and rendering. I do this all the time too. It comes back as big trouble later on.
So here is a very quick feedback:
In general, because your comps are all dynamic they have all complex cam angles and perpective. You will have to clean them up. Start by adding your persp grid in a separate layer, and then start cleaning up your drawing. No need to be extra clean. But just clean enough that your know where you are going.
Hey Beth,
These are particularly interesting. I am starting to see a pattern of how you work, with this second homework. You are good with composition, your ideas are usually dynamic. That is really good. The issue here is the roughness of your sketches. If these are for you, ok thats good. But these cannot be showned to a client yet. And i would strongly advice cleaning them up, clarifying designs, shapes and values, before starting colors, painting and rendering. Because it will be tough to do it WHILE you are painting and rendering. I do this all the time too. It comes back as big trouble later on.
So here is a very quick feedback:
So let' s start with A:
1-Great idea, very original compo, i rarely see this. Good job. Overall all are ggood actually.
2-Needs more space to the left. Because it feels a bit bunched up, and too close to the main subjects.Would be cool to see a bit more of the vehicle so dont be afraid to zoom out a bit, too show a bit more legs, left side and slightly at the top. BUT, if you decide to show all the top part of the mech, avoid having it too close to the frame, to avoid the tangent tension.
3-The pose of the pilot. Has to be cooler. I made a quick example here. She is watching the city behind here. TRy out different options see which one you like.
4-CLarify your designs ! ANd you values. Right now its way too rough to start painting.
Image B:
1-Great job.
2-Great lines converging towards your focus points.
3-I scaled down the pilot to improve scale contrast and make the vehicle more impressive, also it greats a better reading order. First the big vehicle, 2 the human, then third the city behind with a big toward as landmark.
4-CLarify your designs ! ANd you values. Right now its way too rough to start painting.
Image C:
1-Cool idea again !
2-Try zooming out again. The feet are too close to the frame.
3-Decrease the tilt of the floor, to the right of the girl see ? Its way too tilted.
4-Empty area to the lower left? Needs something.
5-Try zooming out a bit and pushing your vehicle to the left. Its ok if they are not overlapping (with the pilot).
6-I wonder if bringing the vehicle closer to the pilot, and increasing its size would work.... HUm its up to you, if you want to try that out. Its not necessary so its up to you.
7-CLarify your designs ! ANd you values. Right now its way too rough to start painting.
Image D:
1-I like this but i would push the guy ( looks like a bro ! ) to the left. Make the image full cinematic 16/9.
2-CLarify your designs ! ANd you values. Right now its way too rough to start painting.In general, because your comps are all dynamic they have all complex cam angles and perpective. You will have to clean them up. Start by adding your persp grid in a separate layer, and then start cleaning up your drawing. No need to be extra clean. But just clean enough that your know where you are going.
Apr 22, 2017
Apr 19, 2017
Week 01 Feedback for Beth Sparks BW Sketch
Week 01 Feedback for Beth Sparks, Black and white WIP
Hey Beth,
So, you guys will hear me say this a lot, you need to make sure you know your anatomy and where you are going with it. It is ok to be stylised but you need to make sure that it is solid.
Here the anatomy and the dress are a bit all over the place.
-Make sure you draw the body and then draw the clothes on it.
-Hands were really weak here.
-Face needs to be drawn better
-Design of the shadown creature is lacking. So is it's posing. It seems very stiff.
-Background is just a wall, without anything cool or nothing to bring to the picture and the perspective is way off.
Need to work on that more. Even if your characters were great, a bad background or prop can bring your image down.
Try to solve these issues on your own, and proceed to the final. After you submit the final, i will show you what i would have done. But for now i want you to try to figure this out by yourself.
Hey Beth,
So, you guys will hear me say this a lot, you need to make sure you know your anatomy and where you are going with it. It is ok to be stylised but you need to make sure that it is solid.
Here the anatomy and the dress are a bit all over the place.
-Make sure you draw the body and then draw the clothes on it.
-Hands were really weak here.
-Face needs to be drawn better
-Design of the shadown creature is lacking. So is it's posing. It seems very stiff.
-Background is just a wall, without anything cool or nothing to bring to the picture and the perspective is way off.
Need to work on that more. Even if your characters were great, a bad background or prop can bring your image down.
Try to solve these issues on your own, and proceed to the final. After you submit the final, i will show you what i would have done. But for now i want you to try to figure this out by yourself.
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